![]() RIBMosaic was introduced a couple years later and at that time was considered the best option for this task. ![]() I thought "Why not use Renderman?", thus the quest of finding that key tool to export Blender data to Renderman code begun. I started this project back in 2005 when I was volunteering my time to a film that never got off the ground due to the vast amount of VFX needed, Blender was the choice of tools to use and back then the internal renderer was nothing like it is now. I have devoted literally YEARS to this project and have had my fair share of both praise and blows, I have had people in the industry give me thumbs up and have had plenty of people just turn their noses to this project. This is cool, however it also killed BtoR because of the argument of "Why use RSL when you can just convert it to OSL and have native support in Blender"? I have tested out OSL in Blender and like it myself, OSL is a huge thing for Blender and fully support it. With OSL in Blender now it is possible to use RSL code (with some editing) to make shader nodes in Blender. Open Shading Language killed off the idea in a quick blow. Since then I have lost touch with the studio, sad.ΔΆ. There was only one studio that I worked with trying to get this pipeline to work effectively, which for some time they did only to switch to "industry" tools because of some client that requested it. These studios have pretty much ignored it entirely. So why would the average Blender user? Well the IDEA was to get more visual effects and animation studios to look at Blender in a new light, that the tools can be used in their pipelines with Pixar's Renderman. It is a specialist field and even I have trouble writing code from scratch. They want simplicity, in such that they want to add shaders and lights, hit render and VOILA. While there are a few dedicated supporters of this, which I can only thank you from the bottom of my heart, the vast majority of Blender users do not care. This is true and it has been proven time and time again. Blender to Renderman does not seem to be interesting for most Blender users. On one hand I want to continue to support the idea, on the other hand I want to give up. I had this passion for Blender and Renderman for YEARS and then with the death of Project Widow so did that passion. As some of you may have noticed, is no longer mine, as of today I noticed it is now some spam site and honestly I do not care.
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